CheatEngine Cheat Engine 6.6 다운로드

Cheat Engine 6.6 다운로드

cheatengine6.6

http://www.cheatengine.org/download.php

치트엔진 소스코드랑 구버전도 있음

 

October 6 2016:Cheat Engine 6.6 Released:

Cheat Engine 6.6 has been released. It has several fixes, new scan functionality, gui changes/improvements, Ultimap 2, better hotkeys, more programming options, and more(See below).
Download: Cheat Engine 6.6

If you encounter bugs or have suggestions, please do not hesitate to report them in the forum, bugtracker, irc or by e-mail.
And if you have questions, don’t hesitate to ask them in the forum or irc

Fixes:

 

  • Fixed saving of hotkey sounds
  • Fixed the CF flag in the disassembler stepping mode
  • Fixed Kernelmode VirtualQueryEx for Windows 10 build 14393
  • Fixed DBVM for Windows 10 build 14393
  • Fixed the shortest assembler instruction picking for some instructions
  • Fixed a few bugs in the break and trace routine when you’d stop it while the thread still had a single step set
  • Fixed several ansi to UTF8 incompatbilities that poped up between 6.5 and 6.5.1
  • Fixed the stackview not properly setting the color, and giving an error when trying to change a color
  • Fixed the exe generator not adding both .sys files or the .sig files when using kernel functions
  • Fixed some places of the disassembler where it helps guessing if something is a float or not
  • When using the code finder, it won’t show the previous instruction anymore if it’s on a REP MOVS* instruction
  • Fixed an issue when editing memoryrecords with strings, where wordwrap would add newline characters
  • Fixed D3D alpha channel for textures and fontmaps
  • Fixed the helpfile not being searchable
  • The installer will now mark the CE destination folder as accessible by APPS. (fixes speedhack for some APPS)
  • Fixed the form designed crashing is resized ‘wrong’

Additions and changes:

  • Ultimap 2 for Intel CPU’s of generation 6 and later (no DBVM needed for those)
  • Language select if you have multiple language files for CE
  • Memoryrecord pointer offsets can use calculations, symbols and lua code now
  • While stepping in the debugger you can now easily change the EIP/RIP register by pressing ctrl+f4
  • changed the way CE is brought to front when a hotkey is pressed
  • Made the GUI more adaptive to different fontsizes and DPI
  • Several font and minor GUI changes
  • Added DPIAware and a font override to the settings window. (DPI aware is on by default, but can be turned of if experiencing issues)
  • Added option to enable pause by default
  • Disassembling mega jumps/calls now show the code in one line
  • The standalone auto assembler window will now give an option to go to the first allocated memory address
  • Changed the point where the settings are loaded in CE’s startup sequence
  • The formdesigner now allows copy and paste of multiple objects, and uses text
  • Added scrollbox and radiogroup to the formdesigner
  • Added Middle, MB4 and MB5 as allowable hotkeys
  • Added controller keys as hotkeys
  • Single stepping now shows an indication if an condition jump will be taken
  • Added a watchlist to the debugger
  • Added the ‘align’ assembler pseudo command (allocates memory so the next line is aligned on a block of the required size)
  • Added the ‘Not’ option for scans, which causes all addresses that match the given entry as invalid
  • Changed the Unicode text to UTF-16. Text scans are now UTF8/UTF16 (no codepage)
  • Hexview can now show and edit values in 3 different textencodings. (Ascii, UTF-8 and UTF-16)
  • Rescan pointerscans on pointerscans that where done on a range can now change the offset

lua:

  • speak(): Text to speech
  • hookWndProc: a function that lets you hook the windows message handler of a window
  • registerEXETrainerFeature: Lets you add extra files to the exe trainer file packer
  • getFileVersion(): A function to get version information from a file
  • mouse_event() : Lets you send mouse events to windows. (move, click, etc…)
  • loadFontFromStream() : Lets you load a font from a memory stream. (Useful for trainers that use a custom font)
  • added several thread synchronization objects
  • control class: added bringToFront and sendToBack

lua changes:

  • dbk_writesIgnoreWriteProtection() now also disables virtualprotectex calls from CE
  • loadTable() can now also load from a Stream object.
  • the addresslist has some Color properties published for better customization
  • the LUA server has had some new commands added so hooked code can do more efficient calls. (LUAClient dll has been updated to use them in a basic way)

Russian translation has been updated
French tutorial only translation has been updated as well

10/10/2016:6.6.0.1: Fixed align

 

 


LEAVE A REPLY

Please enter your comment!
Please enter your name here

This site uses Akismet to reduce spam. Learn how your comment data is processed.