CheatEngine Cheat Engine 6.7 Released

Cheat Engine 6.7 Released

CheatEngine6.7

 

June 7 2017:Cheat Engine 6.7 Released:

Cheat Engine 6.7 has been released. New lua functions, GUI improvements, codepage scanning, several bugfixes and more(See below). 
Download: Cheat Engine 6.7

If you encounter bugs or have suggestions, please do not hesitate to report them in the forumbugtrackerirc or by e-mail.
And if you have questions, don’t hesitate to ask them in the forum , irc or Discord

Fixes:

 

  • Fixed some DPI issues at some spots
  • Fixed the “Not” scan for ALL
  • “simple values” now also applies to the All type
  • Fixed not adding the 0-terminator to strings when the option was set to add it
  • Fixed ultimap hotkeys
  • Fixed ultimap2 filtering
  • Changing pointers in the change address dialog won’t set/override global memrec and address anymore (local now)
  • Fixed show as signed not working for custom types
  • Fixed several issues with the structure spider
  • Fixed 64-bit registers in the tracer getting truncated on doubleclick, and fix r8 to r15
  • Fixed copy/paste in the scanvalue
  • Fixed kernelmode QueryMemoryRegions for windows build 1607
  • Fixed some disassembler errors
  • Fixed lua command fullAccess
  • Fixed text to speech if launched from a different thread
  • Fixed clicking on checkboxes when the dpi is different
  • Fixed the found code dialog count size
  • Fixed mono freezing Cheat Engine when it crashes/freezes

Additions and changes:

  • Changed the processlist and added an Applications view similar to the taskmanager
  • Small change to the tutorial first step wording
  • Structure Dissect: Added RLE compression (by mgr.inz.player) and other things to improve filesize
  • Structure Dissect: If setting a name, it will also be shown in the header
  • The symbolhandler can now deal with complex pointer notations
  • Added support for single-ToPA systems for ultimap2
  • Added some more spots where the history will be remebered in memoryview
  • Memoryrecords with auto assembler scripts can now execute their code asynchronous (rightclick and set “Execute asynchronous”)
  • Kernelmode memory reading/writing is safer now
  • Added an option to filter out readable paths in the pointerscan rescan
  • Added “codePage” support
  • Added font/display options to several places in CE
  • Added a search/replace to the script editors
  • You can now delete addresses and reset the count from “Find what addresses this code accesses”
  • Added a statusbar to the hexview in memoryview
  • Pointerscan for value scans now add the results to the overflow queue
  • Opening a file and changing bytes do not change them to the file anymore (you need to explicitly save now)
  • Added an option to the processlist to filter out system processes
  • Added a system to let users sign their tables so you know you can trust their tables.
  • Memory record dropdown lists can now reference those of others. USe as entry text: (memoryrecorddescription)
  • Added an option to notify users of new versions of Cheat Engine

lua:

  • Custom Types can now be referenced from Lua
  • Auto assembler lua sections now have access to “memrec” which is the memory record they get executed from. Can be nil
  • stringToMD5String now support strings with a 0 byte in them
  • autoAssemble() now also returns a disableInfo object as 2nd parameter. You can use this to disable a script
  • added Action and Value properties to MemoryRecordHotkey objects
  • added screenToClient and clientToScreen for Control objects
  • added readSmallInteger and writeSmallInteger
  • added enableDRM()
  • added openFileAsProcess/saveOpenedFile
  • added saveCurrentStateAsDesign for CEForm objects
  • added disableWithoutExecute and disableAllWithoutExecute
  • added OnCustomDraw* events to the listview
  • added being/endUpdate for the Strings class
  • added SQL support
  • added color overrides to the disassembler text
  • added OnPaint to the CustomControl class
  • added autoAssembleCheck to syntax check an AA script
  • fixed the addresslist returning nil for PopupMenu (while popupMenu did work)
  • added an timeout option for pipes
  • added some graphical options
  • added some low level system functions

Russian translation has been updated
Chinese translation has been updated

 


LEAVE A REPLY

Please enter your comment!
Please enter your name here

This site uses Akismet to reduce spam. Learn how your comment data is processed.